🇵🇹🇧🇷
Arco e Machadinha DPS
0
- 发布日期:
角色:
范围广泛的
制作:
全部 (PvP, PvE)
属性 (190)
5
力量
412
灵活性
5
智能化
5
焦点
100
体格
3D模型
能力
Berserker
Enraged Strikes
Abilities and heavy attacks deal 20% more damage to targets below 30% health.
7
Berserk
Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
冷却时间
18.0
1
Feral Rush
Leap forward and strike twice.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
冷却时间
12.0
On The Hunt
While Berserk is active, your movement speed is increased by 20%.
冷却时间
18.0
2
Relentless Fury
After a successful heavy attack, gain empower, granting a 15% damage increase for the next 4 attacks within 5s.
Desperate Refresh
All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%. (Max 5 hits per attack.)
8
Berserking Refresh
While Berserk is active, all attacks gain 5% lifesteal.
冷却时间
18.0
3
Crippling Strikes
If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
冷却时间
12.0
Berserking Purge
Remove all stuns, slows, and roots from yourself when you activate Berserk.
冷却时间
18.0
4
Frenzied Purge
Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
Uninterruptible Berserk
While Berserk is active, your attacks are uninterruptible and you can't be staggered.
冷却时间
18.0
5
Throwing
Rending Throw
Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.
冷却时间
8.0
10
Aimed Throw
Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
6
Critical Throw
Increased critical hit chance of all melee attacks by 5%.
Increased critical hit chance of all ranged attacks by 10%.
Increased critical hit chance of all ranged attacks by 10%.
9
Targeted Impact
Rend duration increased by 4s if the target is further than 6m away.
冷却时间
8.0
11
Social Distancing
Throw a hatchet up to 25m forward, dealing 115% weapon damage and inflicting 30% slow for 5s. (Slow reduces target's movement speed.)
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
冷却时间
18.0
Opportunistic
If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
冷却时间
8.0
12
Refreshing Throws
Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
17
Quick Power
If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
冷却时间
18.0
Infected Throw
Leap into the air and throw a hatchet that deals 140% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency.)
(Weaken reduces target's outgoing damage.)
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency.)
(Weaken reduces target's outgoing damage.)
冷却时间
15.0
13
Mortal Power
Increases the duration of disease and weaken by an additional 5s when hitting targets below 50% health.
冷却时间
15.0
14
Second Wind
If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
冷却时间
8.0
16
Hurling Force
Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater.
Adrenaline Rush
Dodging within 2s of hitting a target with an ability consumes 25% less stamina.
18
Aerial Transmission
Creates a 3m radius disease and weaken cloud on impact that lingers in place for 6s.
15
Persistent Hinderance
Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs you applied on the target by 20%.
All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
19
项目
消耗品
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