Musket, MS New World角色构建中的能力

所有能力的清单 Musket 在New World. 每个与构建相关的能力都有 MS, 在New World Guide中创建,并按用户喜欢的数量进行排序

Shooter's Stance
Shooter's Stance
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Steady Hand activation time is reduced to 0.75s. Shooter's Stance ends after 3 shots.
Sharpshooter
可激活的能力
Powder Burn
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s. (Does not stack with other overload shots.)
Sharpshooter
可激活的能力
Weakened Defense
Weakened Defense
Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%. Increases armor penetration against targets that are not blocking with a shield by 10%.
Trapper
被动的
Sticky Bomb
Sticky Bomb
Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3s after impact dealing 210% weapon damage to all targets within a 3m radius.
Trapper
可激活的能力
Stopping Power
Stopping Power
A Powerful shot that deals 90% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
Trapper
可激活的能力
Heightened Precision
Heightened Precision
While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.)
Sharpshooter
被动的
Sticky Slow
Sticky Slow
Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.)
Trapper
被动的
Hit Your Mark
Hit Your Mark
Standard musket shots deal increased base damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away. (Does not forgo damage fall off.)
Sharpshooter
被动的
Supplementary Repulsion
Supplementary Repulsion
Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
Trapper
被动的
Sniper
Sniper
Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming. Also grants a 15% damage increase to all headshots.
Sharpshooter
被动的
Empowering Weakness
Empowering Weakness
Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s.
Trapper
被动的
Empowering Headshot
Empowering Headshot
On a successful headshot, gain empower, increasing damage dealt by 10% for 5s.
Sharpshooter
被动的
Power Shot
Power Shot
Overload your musket with gun powder, causing the next shot to deal 150% weapon damage. (Does not stack with other overload shots.)
Sharpshooter
可激活的能力
Steady Hand
Steady Hand
Increase Accuracy of any musket shot when Aim Down Sight is maintained for 1.5s. Increased Accuracy will reset after a shot is fired.
Sharpshooter
被动的
Traps
Traps
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s.
Trapper
可激活的能力
Lasting Impression
Lasting Impression
Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
Trapper
被动的
Marksman
Marksman
If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.
Sharpshooter
被动的
Trapped Damage
Trapped Damage
Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s.
Trapper
被动的
Hustle
Hustle
After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.)
Trapper
被动的
Initial Engagement
Initial Engagement
When you hit with Power Shot, gain empower, increasing damage by 10% for 5s.
Sharpshooter
被动的
Critical Reload
Critical Reload
Landing 3 headshots within 5s of each other grants an instant reload.
Sharpshooter
被动的
Chronic Trauma
Chronic Trauma
If Powder Burn is a headshot, the burn duration is extended by 4s.
Sharpshooter
被动的
Called Shot Resupply
Called Shot Resupply
Basic attack headshots reduce all musket ability cooldowns by 10%.
Sharpshooter
被动的
Bullseye
Bullseye
Power Shot headshots reduce Power Shot's cooldown by 15%.
Sharpshooter
被动的
Kick 'em When They're Down
Kick 'em When They're Down
Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
Trapper
被动的
Back It Up
Back It Up
Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
Trapper
被动的
Lethal Combo
Lethal Combo
Increase musket damage by 20% against targets affected by Trapper tree debuffs.
Trapper
被动的
Backdraft
Backdraft
Standard musket shots deal 12% additional damage if they hit a burning target.
Sharpshooter
被动的
Scent of Blood
Scent of Blood
Dealing damage to a trapped target heals you for 100% of weapon damage dealt.
Trapper
被动的
Called Shot
Called Shot
Increase musket damage by 5% after aiming down sights for more than 3s.
Sharpshooter
被动的
Tactical Reload
Tactical Reload
Dodging reloads the musket. (Can only trigger once every 6s.)
Trapper
被动的
Energy Burst
Energy Burst
Attacking a target with an active debuff restores 5 stamina.
Trapper
被动的
Salt On The Wounds
Salt On The Wounds
Deal 10% increased damage to targets below 30% health.
Trapper
被动的
Double Trap
Double Trap
Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
Trapper
被动的
Unflinching Walk
Unflinching Walk
Sticky Bomb grants the player 40 stamina when it deals damage with an explosion.
Trapper
被动的
First Blood
First Blood
Power Shot deals 10% additional damage to targets with full health.
Sharpshooter
被动的
Shoot More
Shoot More
Shots fired before exiting stance increased to 5.
Sharpshooter
被动的
Greater Accuracy
Greater Accuracy
Accuracy penalty while hipfiring removed.
Sharpshooter
被动的